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TRAILBLAZERS

Animation series : 2D (hand-drawn)

Time for the History of Inventions

Trailblazers poster 1.jpg

Extra-terrestrial Neon and his alien colleagues have constructed a powerful, portable crystal device which grants wishes to users, running on simple voice commands. Wanting to show off this new invention, Neon flies to Earth to visit his friends, Phil and his younger sister Nana, taking the device with him. But when he arrives in their attic, he cannot find either the children or the old refrigerator which he converted into a time machine on his previous visit. Neon realizes that his friends must be in some kind of trouble.

 

The two siblings had been arguing about what people invented first – science (as Phil insists) or art (according to Nana). In order to find out, they’ve transported themselves back to the prehistoric world. It appears that this world is inhabited by two opposing tribes – the Cro-Magnons and the Neanderthals. The Cro-Magnons are rational thinkers, modernizing the world around them – just the kind of thing Phil likes. The Neanderthals and their shaman are stone-age environmentalists, deeply in touch with nature, beauty, and the languages of the beasts. Just the kind of thing Nana likes.

 

At that moment, the Cro-Magnons and Neanderthals are in the middle of a fight, in the course of which a rogue spear causes irreparable damage to the refrigerator time machine. It is only thanks to a particularly bright idea that they are able to write a letter to the future. Their plan works: Neon decodes the message and uses his trusty flying saucer to head back in time to the prehistoric era and rescue the children. What nobody realizes is that the inquisitive Shaman Murk has stowed away on their spaceship and has also ended up back in the twenty-first century.

 

Murk doesn’t think much of the world of the future: the flora and fauna of his own time have been replaced by gray tarmac and concrete buildings, while strange and terrible metal machines belch gasoline fumes into the air. Phil explains bluntly that Murk’s tribe, the Neanderthals, died out long ago.

 

While Neon is asleep, the children borrow his powerful crystal and show it to Murk in an attempt to cheer him up.
Thinking that it’s some kind of magic, Murk snatches the crystal and runs off. Now he can use it to interfere with space and time. Murk intends to destroy human civilization by preventing scientists at various points in time from making their important discoveries.
Every time Murk changes something in the past, the world of the present changes accordingly.

 

It falls to the group of friends – Phil, Nana, Neon and their hamster Tesla – to travel back into the past and put a stop to Murk’s mischief, protecting historic inventions and therefore human civilization, too. In their pursuit of the troublemaker, the friends pass through some very different periods in history, meeting the inventors of glass, concrete, the compass, the lightbulb, psychoanalysis, scuba gear, the theory of relativity, paper, the rocket engine, genetics, and much more.
 

It’s dangerous work...but fun!

Time travel, classically drawn animation, scientific facts and encyclopedic knowledge come together in six-minute episodes full of comedic adventures. This is a cartoon enjoyed by boys and girls alike.

 

It is shown on Disney Channel, where it is the first Russian cartoon to have a slot, and Carousel.

 

The licensing agent for the Russian market is Disney. Multiple categories of Trailblazers products are now on sale: arts and crafts, stationery, games, science kits, jigsaw puzzles, and school and party supplies. Published materials include encyclopedias, puzzle books, books for young learners, and quiz books. The Trailblazers books have sold more than 100,000 copies. Stories following the adventures of the Trailblazers in faraway galaxies by the authors of the series (the director, who is also the creator of the characters and illustrations, in collaboration with the series scriptwriter) have been published in three books – Intergalactic Space Adventure, The Deserted Planet, and The Wonder Reserve. They are currently being translated into English (distributor of published materials: CLEVER). There is a huge amount of point-of-sale material on the shelves in Moscow. In 2017, we held sledding races under the Trailblazers brand. The series has received 2 million views per month on YouTube and IVI, as well as 6 million viewers on TV channels. Our ratings on Carousel are 2.8 of 27.4, and on Disney 13.9 (children aged 4–12). Fifty-two episodes have been made to date. To be continued...

 

Season 1 starts in the attic, where Phil, his sister Lana and their hamster Tesla spend time after school, a UFO crashes into the wall. The UFO turns out to contain a friendly alien from outer space, Neo.
The group tries to help repair the flying saucer, rounding up mechanical spare parts from a junkyard. The saucer can’t be fixed, but from an old refrigerator Neo creates... a time machine.

 

Naturally, the gang begins to time-travel, landing in various adventures and sticky situations. To extricate themselves from these situations, they have to invent something new, helped by their knowledge of science and history ― and by their creative thinking. 
Each time, during Season 1 and 2 of the show the Trailblazers find a solution, help each other, make new friends and return home successfully to the roof of their attic.

 

“The Trailblazers” central idea is to put into context the great inventions, discoveries and experiences that have created the world we live in today. The “villain” Morok step by step is destroying inventions and blocking the discoveries and ideas thanks to which civilization exists, from the wheel to the Internet. His goal is an alternate reality ― a regression.
Now starts new adventures, when characters need to save modern civilization from the threat of degradation, using their knowledge, bravery and wits.

 

The theme of Season 2 is the role of innovations in civilization’s development and an understanding of the importance of those innovations.

SCREENSHOTS:

Screenshots

TRAILER - YOUTUBE

Youtube

By Seasons

Season 1 starts in the attic, where Phil, his sister Lana and their hamster Tesla spend time after school, a UFO crashes into the wall. The UFO turns out to contain a friendly alien from outer space, Neo.

 

The group tries to help repair the flying saucer, rounding up mechanical spare parts from a junkyard. The saucer can’t be fixed, but from an old refrigerator Neo creates... a time machine.

 

Naturally, the gang begins to time-travel, landing in various adventures and sticky situations. To extricate themselves from these situations, they have to invent something new, helped by their knowledge of science and history ― and by their creative thinking. 
Each time, during Season 1 and 2 of the show the Innovators find a solution, help each other, make new friends and return home successfully to the roof of their attic.
 
“The Innovators” central idea is to put into context the great inventions, discoveries and experiences that have created the world we live in today. The “villain” Morok step by step is destroying inventions and blocking the discoveries and ideas thanks to which civilization exists, from the wheel to the Internet. His goal is an alternate reality ― a regression.
Now starts new adventures, when characters need to save modern civilization from the threat of degradation, using their knowledge, bravery and wits.
 
The theme of Season 2 is the role of innovations in civilization’s development and an understanding of the importance of those innovations.

Genre

Adventure, fantasy, comedy, edutainment

Target group

5-12 years old (6+)

Timing

6’30

Producer

Alexei Kozhevnikov

Script writer

Anton Berezin, Leonid Kaganov

Director

Alexei Chtykhine

Production Designer

Alexei Chtykhine

Production

Private Technologies

Legal owner

Private Technologies

Release date

2011

Episodes completed

53

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